![]() ![]() It basically just has a hard-coded target location - it's set to always take you so-many feet in a specific direction. I would suggest that you base your item on Dimension Door, both for range and effect. You'll need to work out rules for how it works, what the rarity is, what it costs to make, and what it does. But then, the game as written doesn't deal much with player-owned property at all, much less magical installations for such places, so it doesn't seem that there's any actual problem with the players having this, but simply that the rules don't contemplate the question at all.Īs unsatisfying as it is, the best answer is to talk to your DM to figure out what costs and construction effort is needed to build a 'stepping disk' or some such piece of magical architecture. ![]() A teleportation circle would be an incredibly high price to pay for what amounts to a magical elevator. Outside of off-label use wish, how could a player character wizard create a permanent short-range teleporter for their tower?Īs you said, while things like short-range site-to-site teleportation is somewhat common in dungeons and other DM-created environments, it's not really made available as a player-facing option. teleporting a thief into a dungeon cell, over a vat of acid or outside - or a fancy elevator. ![]() It would be useable as either a trap - e.g. The ideal teleporter would not need any active intend by the creature teleported, just stepping into the area (or touching an object) should be sufficient to trigger it. It seems Glyph of Warding does not work with Teleport either. But that is still not a proper teleporter. Magic!Īs a player character wizard, I can create a permanent Teleportation Circle, although it will take me a year and a small fortune in consumed components. In a DM designed dungeon, the DM or adventure author just puts in the teleporter, and it works. Often the range is limited to somewhere nearby, more like Dimension Door than like Teleport. In old school dungeons typically without a saving throw, and sometimes without even realizing what happens as the target area looks the same. Teleport traps and teleport rooms are classic tropes for both dungeons and wizard towers. ![]()
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